Goto

Collaborating Authors

 incremental scene synthesis


Incremental Scene Synthesis

Neural Information Processing Systems

We present a method to incrementally generate complete 2D or 3D scenes with the following properties: (a) it is globally consistent at each step according to a learned scene prior, (b) real observations of a scene can be incorporated while observing global consistency, (c) unobserved regions can be hallucinated locally in consistence with previous observations, hallucinations and global priors, and (d) hallucinations are statistical in nature, i.e., different scenes can be generated from the same observations. To achieve this, we model the virtual scene, where an active agent at each step can either perceive an observed part of the scene or generate a local hallucination. The latter can be interpreted as the agent's expectation at this step through the scene and can be applied to autonomous navigation.


Reviews: Incremental Scene Synthesis

Neural Information Processing Systems

Reading the rebuttal and the promised improvements to the writing have increased my score to a 7. ---------------------- The paper presents a spatially-structured memory model capable of registering observations onto a globally consistent map, localizing incoming data and hallucinating areas of the map not yet or partially visited. Although borrowing architectural details from previous work especially with respect to MapNet, the paper proposes a way to incorporate a generative process directly into a spatially structured memory. Previous generative models for scenes have omitted any spatial inductive bias, and present the model directly with the sequence of observations. Additionally, previous spatial architectures often assume the setting where an oracle localizer is available. The proposed architecture provides the generative model with strong geometric priors, which enable it to perform localization without needing an oracle and accurate view generation.


Incremental Scene Synthesis

Neural Information Processing Systems

We present a method to incrementally generate complete 2D or 3D scenes with the following properties: (a) it is globally consistent at each step according to a learned scene prior, (b) real observations of a scene can be incorporated while observing global consistency, (c) unobserved regions can be hallucinated locally in consistence with previous observations, hallucinations and global priors, and (d) hallucinations are statistical in nature, i.e., different scenes can be generated from the same observations. To achieve this, we model the virtual scene, where an active agent at each step can either perceive an observed part of the scene or generate a local hallucination. The latter can be interpreted as the agent's expectation at this step through the scene and can be applied to autonomous navigation. It can otherwise sample entirely imagined scenes from prior distributions. Besides autonomous agents, applications include problems where large data is required for building robust real-world applications, but few samples are available.


Incremental Scene Synthesis

Neural Information Processing Systems

We present a method to incrementally generate complete 2D or 3D scenes with the following properties: (a) it is globally consistent at each step according to a learned scene prior, (b) real observations of a scene can be incorporated while observing global consistency, (c) unobserved regions can be hallucinated locally in consistence with previous observations, hallucinations and global priors, and (d) hallucinations are statistical in nature, i.e., different scenes can be generated from the same observations. To achieve this, we model the virtual scene, where an active agent at each step can either perceive an observed part of the scene or generate a local hallucination. The latter can be interpreted as the agent's expectation at this step through the scene and can be applied to autonomous navigation. It can otherwise sample entirely imagined scenes from prior distributions. Besides autonomous agents, applications include problems where large data is required for building robust real-world applications, but few samples are available. We demonstrate efficacy on various 2D as well as 3D data.